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Robotics with the Board of Education Shield for Arduino

Curriculum

  • 9 Sections
  • 148 Lessons
  • Lifetime
Expand all sectionsCollapse all sections
  • About This Tutorial
    3
    • 2.0
      About the BOE Shield-Bot
    • 2.1
      Audience and Support
    • 2.2
      Author & Contributors
  • Chapter 1. Your Shield-Bot's Brain
    25
    • 3.1
      Chapter 1. Your Shield-Bot’s Brain
    • 3.2
      Hardware and Software Options
    • 3.3
      Shield-Bot Chassis Parts
    • 3.4
      Shield-Bot Hardware
    • 3.5
      Shield-Bot Electronics Parts
    • 3.6
      Activity 1: Download and Install the Software
    • 3.7
      Activity 2: Write a Simple “Hello!” Sketch
    • 3.8
      Codebender Hello Sketch
    • 3.9
      How the Hello Sketch Code Works
    • 3.10
      Modify the Sketch to Repeat
    • 3.11
      Hello Messages on New Lines
    • 3.12
      Open the Arduino Reference
    • 3.13
      Activity 3: Store and Retrieve Values
    • 3.14
      Global vs.Local Variables
    • 3.15
      Activity 4: Solve Math Problems
    • 3.16
      Try Floating Point Math
    • 3.17
      Activity 5: Make Decisions
    • 3.18
      More Decisions with if… else if
    • 3.19
      Activity 6: Count and Control Repetitions
    • 3.20
      How the for Loop Works
    • 3.21
      Adjust Initialization, Condition, and Increment
    • 3.22
      Activity 7: Constants and Comments
    • 3.23
      Chapter 1 Summary
    • 3.24
      Chapter 1 Challenges
    • 3.25
      Chapter 1 Solutions
  • Chapter 2. Shield, Lights, Servo Motors
    23
    • 4.0
      Chapter 2. Shield, Lights, Servo Motors
    • 4.1
      Activity 1: Board of Education Shield Setup
    • 4.2
      Activity 2: Build and Test LED Indicator Lights
    • 4.3
      Introducing the Resistor
    • 4.4
      Introducing the LED
    • 4.5
      Introducing the Prototyping Area
    • 4.6
      LED Test Circuit
    • 4.7
      How a Sketch Makes the LED Turn On and Off
    • 4.8
      Introducing the Timing Diagram
    • 4.9
      Activity 3: LED Servo Signal Monitors
    • 4.10
      How to Use the Arduino Servo Library
    • 4.11
      Activity 4: Connect Servo Motors and Batteries
    • 4.12
      Connect the Servos to the BOE Shield
    • 4.13
      Connect the Battery Pack to the BOE Shield
    • 4.14
      5-cell Pack Setup
    • 4.15
      4-cell Pack + Boe-Boost Setup
    • 4.16
      Activity 5: Centering the Servos
    • 4.17
      Activity 6: Testing the Servos
    • 4.18
      Controlling Servo Speed and Direction
    • 4.19
      How To Control Servo Run Time
    • 4.20
      Chapter 2 Summary
    • 4.21
      Chapter 2 Challenges
    • 4.22
      Chapter 2 Solutions
  • Chapter 3. Assemble and Test your BOE Shield-Bot
    22
    • 5.0
      Chapter 3. Assemble and Test your BOE Shield-Bot
    • 5.1
      Activity 1: Assembling the BOE-Shield-Bot
    • 5.2
      Mount the Topside Hardware
    • 5.3
      Remove the Servo Horns
    • 5.4
      Mount the Servos on the Chassis
    • 5.5
      Mount the Battery Pack
    • 5.6
      Mount the Wheels
    • 5.7
      Attach the BOE Shield to the Chassis
    • 5.8
      Activity 2: Re-test the Servos
    • 5.9
      Testing the Left and Right Wheels
    • 5.10
      Servo Troubleshooting
    • 5.11
      Activity 3: Start-Reset Indicator
    • 5.12
      Build the Piezospeaker Circuit
    • 5.13
      Programming the Start-Reset Indicator
    • 5.14
      Example Sketch: StartResetIndicator
    • 5.15
      Activity 4: Test Speed Control
    • 5.16
      Example Sketch: Test Servo Speed
    • 5.17
      How TestServoSpeed Works
    • 5.18
      Optional: Record Your Own Transfer Curve Data
    • 5.19
      Chapter 3 Summary
    • 5.20
      Chapter 3 Challenges
    • 5.21
      Chapter 3 Solutions
  • Chapter 4. BOE Shield-Bot Navigation
    19
    • 6.0
      Chapter 4. BOE Shield-Bot Navigation
    • 6.1
      Activity 1: Basic BOE Shield-Bot Maneuvers
    • 6.2
      How ForwardThreeSeconds Works
    • 6.3
      Moving Backward, Rotating, and Pivoting
    • 6.4
      Activity 2: Tuning the Basic Maneuvers
    • 6.5
      Tuning the Turns
    • 6.6
      Activity 3: Calculating Distances
    • 6.7
      Activity 4: Ramping Maneuvers
    • 6.8
      Activity 5: Simplify Navigation with Functions
    • 6.9
      Function Call with Parameters
    • 6.10
      Put Maneuvers Into Functions
    • 6.11
      Activity 6: Custom Maneuver Function
    • 6.12
      Activity 7: Maneuver Sequences with Arrays
    • 6.13
      Using Array Elements
    • 6.14
      Navigation with Arrays
    • 6.15
      Character Arrays and switch-case
    • 6.16
      Chapter 4 Summary
    • 6.17
      Chapter 4 Challenges
    • 6.18
      Chapter 4 Solutions
  • Chapter 5. Tactile Navigation with Whiskers
    13
    • 7.0
      Chapter 5. Tactile Navigation with Whiskers
    • 7.1
      Activity 1: Build and Test the Whiskers
    • 7.2
      How Whisker Switches Work
    • 7.3
      Testing the Whiskers
    • 7.4
      How DisplayWhiskerStates Works
    • 7.5
      Activity 2: Field-Test the Whiskers
    • 7.6
      Activity 3: Navigation with Whiskers
    • 7.7
      How RoamingWithWhiskers Works
    • 7.8
      Activity 4: Artificial Intelligence for Escaping Corners
    • 7.9
      How Escaping Corners Works
    • 7.10
      Chapter 5 Summary
    • 7.11
      Chapter 5 Challenges
    • 7.12
      Chapter 5 Solutions
  • Chapter 6. Light-Sensitive Navigation with Phototransistors
    18
    • 8.0
      Chapter 6. Light-Sensitive Navigation with Phototransistors
    • 8.1
      Introducing the Phototransistor
    • 8.2
      Activity 1: Simple Light to Voltage Sensor
    • 8.3
      Example Sketch: PhototransistorVoltage
    • 8.4
      Halt Under the Bright Light
    • 8.5
      How the Phototransistor Circuit Works
    • 8.6
      Ohm’s Law
    • 8.7
      Activity 2: Measure Light Levels Over a Larger Range
    • 8.8
      Building the Photosensitive Eyes
    • 8.9
      Test the Phototransistor Circuit
    • 8.10
      rcTime and Voltage Decay
    • 8.11
      Activity 3: Light Measurements for Roaming
    • 8.12
      Light Measurement Graphic Display
    • 8.13
      Activity 4: Test a Light-Roaming Routine
    • 8.14
      Activity 5: Shield-Bot Navigating by Light
    • 8.15
      Chapter 6 Summary
    • 8.16
      Chapter 6 Challenges
    • 8.17
      Chapter 6 Solutions
  • Chapter 7. Navigating with Infrared Headlights
    14
    • 9.0
      Chapter 7. Navigating with Infrared Headlights
    • 9.1
      Infrared Light Signals
    • 9.2
      Activity 1: Build and Test the Object Detectors
    • 9.3
      Object Detection Test Code
    • 9.4
      Activity 2: Field Testing
    • 9.5
      Sniffing for IR Interference
    • 9.6
      Activty 3: Detection Range Adjustments
    • 9.7
      Activity 4: Object Detection and Avoidance
    • 9.8
      Activity 5: High-performance IR Navigation
    • 9.9
      Activity 6: Drop-off Detector
    • 9.10
      Example Sketch: AvoidTableEdge
    • 9.11
      Chapter 7 Summary
    • 9.12
      Chapter 7 Challenges
    • 9.13
      Chapter 7 Solutions
  • Chapter 8. Robot Control with Distance Detection
    11
    • 10.0
      Chapter 8. Robot Control with Distance Detection
    • 10.1
      Activity 1: Testing the Frequency Sweep
    • 10.2
      Displaying Both Distances
    • 10.3
      Activity 2: BOE Shield-Bot Shadow Vehicle
    • 10.4
      A Look Inside Proportional Control
    • 10.5
      Example Sketch: FollowingShieldBot
    • 10.6
      Follow the Leader
    • 10.7
      Activity 3: What’s Next?
    • 10.8
      Chapter 8 Summary
    • 10.9
      Chapter 8 Challenges
    • 10.10
      Chapter 8 Solutions

Put Maneuvers Into Functions

Let’s try putting the forward, turnLeft, turnRight, and backward navigation routines inside functions.  Here’s an example: 

Example Sketch – MovementsWithSimpleFunctions

  • Enter, save, and upload MovementsWithSimpleFunctions.
// Robotics with the BOE Shield - MovementsWithSimpleFunctions
// Move forward, left, right, then backward for testing and tuning.

#include <Servo.h>                           // Include servo library
 
Servo servoLeft;                             // Declare left and right servos
Servo servoRight;
 
void setup()                                 // Built-in initialization block
{
  tone(4, 3000, 1000);                       // Play tone for 1 second
  delay(1000);                               // Delay to finish tone

  servoLeft.attach(13);                      // Attach left signal to pin 13
  servoRight.attach(12);                     // Attach right signal to pin 12

  forward(2000);                             // Go forward for 2 seconds
  turnLeft(600);                             // Turn left for 0.6 seconds
  turnRight(600);                            // Turn right for 0.6 seconds
  backward(2000);                            // go backward for 2 seconds

  disableServos();                           // Stay still indefinitely
}  
 
void loop()                                  // Main loop auto-repeats
{                                            // Empty, nothing needs repeating
}

void forward(int time)                       // Forward function
{
  servoLeft.writeMicroseconds(1700);         // Left wheel counterclockwise
  servoRight.writeMicroseconds(1300);        // Right wheel clockwise
  delay(time);                               // Maneuver for time ms
}

void turnLeft(int time)                      // Left turn function
{
  servoLeft.writeMicroseconds(1300);         // Left wheel clockwise
  servoRight.writeMicroseconds(1300);        // Right wheel clockwise
  delay(time);                               // Maneuver for time ms
}

void turnRight(int time)                     // Right turn function
{
  servoLeft.writeMicroseconds(1700);         // Left wheel counterclockwise
  servoRight.writeMicroseconds(1700);        // Right wheel counterclockwise
  delay(time);                               // Maneuver for time ms
}

void backward(int time)                      // Backward function
{
  servoLeft.writeMicroseconds(1300);         // Left wheel clockwise
  servoRight.writeMicroseconds(1700);        // Right wheel counterclockwise
  delay(time);                               // Maneuver for time ms
}

void disableServos()                         // Halt servo signals
{                                            
  servoLeft.detach();                        // Stop sending servo signals
  servoRight.detach();
}

You should recognize the pattern of movement your BOE Shield-Bot makes; it is the same one made by the ForwardLeftRightBackward sketch.  This is a second example of the many different ways to structure a sketch that will result in the same movements.  There will be a few more examples before the end of the chapter. 

Your Turn – Move Function Calls into loop

Want to keep performing that set of four maneuvers over and over again?  Just move those four maneuvering function calls from the setup function into the loop function.  Try this:

  • Save the sketch under a new name, like MovementsWithFunctionsInLoop
  • Comment out the disableServos() function call that’s in setup by placing two forward slashes to its left, like this: // disableServos
  • Remove the // Empty… comment from the loop function—it won’t be correct!

Cut the function calls to forward(2000), turnLeft(600), turnRight(600), and backward(2000) out of the setup function and paste them into the loop function.  It should look like this when you’re done:

void setup()                    // Built-in initialization block
{
  tone(4, 3000, 1000);          // Play tone for 1 second
  delay(1000);                  // Delay to finish tone

  servoLeft.attach(13);         // Attach left signal to pin 13
  servoRight.attach(12);        // Attach right signal to pin 12

  // disableServos();             // Stay still indefinitely
}  
 
void loop()                     // Main loop auto-repeats
{                                            
  forward(2000);                // Go forward for 2 seconds
  turnLeft(600);                // Turn left for 0.6 seconds
  turnRight(600);               // Turn right for 0.6 seconds
  backward(2000);               // go backward for 2 seconds
  • Upload the modified sketch and verify that it repeats the sequence of four maneuvers indefinitely.

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