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Robotics with the Board of Education Shield for Arduino

Curriculum

  • 9 Sections
  • 148 Lessons
  • Lifetime
Expand all sectionsCollapse all sections
  • About This Tutorial
    3
    • 2.0
      About the BOE Shield-Bot
    • 2.1
      Audience and Support
    • 2.2
      Author & Contributors
  • Chapter 1. Your Shield-Bot's Brain
    25
    • 3.1
      Chapter 1. Your Shield-Bot’s Brain
    • 3.2
      Hardware and Software Options
    • 3.3
      Shield-Bot Chassis Parts
    • 3.4
      Shield-Bot Hardware
    • 3.5
      Shield-Bot Electronics Parts
    • 3.6
      Activity 1: Download and Install the Software
    • 3.7
      Activity 2: Write a Simple “Hello!” Sketch
    • 3.8
      Codebender Hello Sketch
    • 3.9
      How the Hello Sketch Code Works
    • 3.10
      Modify the Sketch to Repeat
    • 3.11
      Hello Messages on New Lines
    • 3.12
      Open the Arduino Reference
    • 3.13
      Activity 3: Store and Retrieve Values
    • 3.14
      Global vs.Local Variables
    • 3.15
      Activity 4: Solve Math Problems
    • 3.16
      Try Floating Point Math
    • 3.17
      Activity 5: Make Decisions
    • 3.18
      More Decisions with if… else if
    • 3.19
      Activity 6: Count and Control Repetitions
    • 3.20
      How the for Loop Works
    • 3.21
      Adjust Initialization, Condition, and Increment
    • 3.22
      Activity 7: Constants and Comments
    • 3.23
      Chapter 1 Summary
    • 3.24
      Chapter 1 Challenges
    • 3.25
      Chapter 1 Solutions
  • Chapter 2. Shield, Lights, Servo Motors
    23
    • 4.0
      Chapter 2. Shield, Lights, Servo Motors
    • 4.1
      Activity 1: Board of Education Shield Setup
    • 4.2
      Activity 2: Build and Test LED Indicator Lights
    • 4.3
      Introducing the Resistor
    • 4.4
      Introducing the LED
    • 4.5
      Introducing the Prototyping Area
    • 4.6
      LED Test Circuit
    • 4.7
      How a Sketch Makes the LED Turn On and Off
    • 4.8
      Introducing the Timing Diagram
    • 4.9
      Activity 3: LED Servo Signal Monitors
    • 4.10
      How to Use the Arduino Servo Library
    • 4.11
      Activity 4: Connect Servo Motors and Batteries
    • 4.12
      Connect the Servos to the BOE Shield
    • 4.13
      Connect the Battery Pack to the BOE Shield
    • 4.14
      5-cell Pack Setup
    • 4.15
      4-cell Pack + Boe-Boost Setup
    • 4.16
      Activity 5: Centering the Servos
    • 4.17
      Activity 6: Testing the Servos
    • 4.18
      Controlling Servo Speed and Direction
    • 4.19
      How To Control Servo Run Time
    • 4.20
      Chapter 2 Summary
    • 4.21
      Chapter 2 Challenges
    • 4.22
      Chapter 2 Solutions
  • Chapter 3. Assemble and Test your BOE Shield-Bot
    22
    • 5.0
      Chapter 3. Assemble and Test your BOE Shield-Bot
    • 5.1
      Activity 1: Assembling the BOE-Shield-Bot
    • 5.2
      Mount the Topside Hardware
    • 5.3
      Remove the Servo Horns
    • 5.4
      Mount the Servos on the Chassis
    • 5.5
      Mount the Battery Pack
    • 5.6
      Mount the Wheels
    • 5.7
      Attach the BOE Shield to the Chassis
    • 5.8
      Activity 2: Re-test the Servos
    • 5.9
      Testing the Left and Right Wheels
    • 5.10
      Servo Troubleshooting
    • 5.11
      Activity 3: Start-Reset Indicator
    • 5.12
      Build the Piezospeaker Circuit
    • 5.13
      Programming the Start-Reset Indicator
    • 5.14
      Example Sketch: StartResetIndicator
    • 5.15
      Activity 4: Test Speed Control
    • 5.16
      Example Sketch: Test Servo Speed
    • 5.17
      How TestServoSpeed Works
    • 5.18
      Optional: Record Your Own Transfer Curve Data
    • 5.19
      Chapter 3 Summary
    • 5.20
      Chapter 3 Challenges
    • 5.21
      Chapter 3 Solutions
  • Chapter 4. BOE Shield-Bot Navigation
    19
    • 6.0
      Chapter 4. BOE Shield-Bot Navigation
    • 6.1
      Activity 1: Basic BOE Shield-Bot Maneuvers
    • 6.2
      How ForwardThreeSeconds Works
    • 6.3
      Moving Backward, Rotating, and Pivoting
    • 6.4
      Activity 2: Tuning the Basic Maneuvers
    • 6.5
      Tuning the Turns
    • 6.6
      Activity 3: Calculating Distances
    • 6.7
      Activity 4: Ramping Maneuvers
    • 6.8
      Activity 5: Simplify Navigation with Functions
    • 6.9
      Function Call with Parameters
    • 6.10
      Put Maneuvers Into Functions
    • 6.11
      Activity 6: Custom Maneuver Function
    • 6.12
      Activity 7: Maneuver Sequences with Arrays
    • 6.13
      Using Array Elements
    • 6.14
      Navigation with Arrays
    • 6.15
      Character Arrays and switch-case
    • 6.16
      Chapter 4 Summary
    • 6.17
      Chapter 4 Challenges
    • 6.18
      Chapter 4 Solutions
  • Chapter 5. Tactile Navigation with Whiskers
    13
    • 7.0
      Chapter 5. Tactile Navigation with Whiskers
    • 7.1
      Activity 1: Build and Test the Whiskers
    • 7.2
      How Whisker Switches Work
    • 7.3
      Testing the Whiskers
    • 7.4
      How DisplayWhiskerStates Works
    • 7.5
      Activity 2: Field-Test the Whiskers
    • 7.6
      Activity 3: Navigation with Whiskers
    • 7.7
      How RoamingWithWhiskers Works
    • 7.8
      Activity 4: Artificial Intelligence for Escaping Corners
    • 7.9
      How Escaping Corners Works
    • 7.10
      Chapter 5 Summary
    • 7.11
      Chapter 5 Challenges
    • 7.12
      Chapter 5 Solutions
  • Chapter 6. Light-Sensitive Navigation with Phototransistors
    18
    • 8.0
      Chapter 6. Light-Sensitive Navigation with Phototransistors
    • 8.1
      Introducing the Phototransistor
    • 8.2
      Activity 1: Simple Light to Voltage Sensor
    • 8.3
      Example Sketch: PhototransistorVoltage
    • 8.4
      Halt Under the Bright Light
    • 8.5
      How the Phototransistor Circuit Works
    • 8.6
      Ohm’s Law
    • 8.7
      Activity 2: Measure Light Levels Over a Larger Range
    • 8.8
      Building the Photosensitive Eyes
    • 8.9
      Test the Phototransistor Circuit
    • 8.10
      rcTime and Voltage Decay
    • 8.11
      Activity 3: Light Measurements for Roaming
    • 8.12
      Light Measurement Graphic Display
    • 8.13
      Activity 4: Test a Light-Roaming Routine
    • 8.14
      Activity 5: Shield-Bot Navigating by Light
    • 8.15
      Chapter 6 Summary
    • 8.16
      Chapter 6 Challenges
    • 8.17
      Chapter 6 Solutions
  • Chapter 7. Navigating with Infrared Headlights
    14
    • 9.0
      Chapter 7. Navigating with Infrared Headlights
    • 9.1
      Infrared Light Signals
    • 9.2
      Activity 1: Build and Test the Object Detectors
    • 9.3
      Object Detection Test Code
    • 9.4
      Activity 2: Field Testing
    • 9.5
      Sniffing for IR Interference
    • 9.6
      Activty 3: Detection Range Adjustments
    • 9.7
      Activity 4: Object Detection and Avoidance
    • 9.8
      Activity 5: High-performance IR Navigation
    • 9.9
      Activity 6: Drop-off Detector
    • 9.10
      Example Sketch: AvoidTableEdge
    • 9.11
      Chapter 7 Summary
    • 9.12
      Chapter 7 Challenges
    • 9.13
      Chapter 7 Solutions
  • Chapter 8. Robot Control with Distance Detection
    11
    • 10.0
      Chapter 8. Robot Control with Distance Detection
    • 10.1
      Activity 1: Testing the Frequency Sweep
    • 10.2
      Displaying Both Distances
    • 10.3
      Activity 2: BOE Shield-Bot Shadow Vehicle
    • 10.4
      A Look Inside Proportional Control
    • 10.5
      Example Sketch: FollowingShieldBot
    • 10.6
      Follow the Leader
    • 10.7
      Activity 3: What’s Next?
    • 10.8
      Chapter 8 Summary
    • 10.9
      Chapter 8 Challenges
    • 10.10
      Chapter 8 Solutions

Follow the Leader

Here’s a leader BOE Shield-Bot followed by a shadow BOE Shield-Bot.  The lead robot is running a modified version of FastIrRoaming (with maneuver speeds reduced to +/- 40).  The shadow BOE Shield-Bot is running FollowingShieldBot.  One lead robot can string along a chain of 6 or 7 shadow robots.  Just add the paper panel to the rest of the shadow BOE Shield-Bots in the chain.

  • If you are working on your own with one BOE Shield-Bot, you will be the leader! The leader-object can be a book, bottle or even just your hand.  
  • If you are part of a class with two or more BOE Shield-Bots, mount a paper panel around the tail and both sides of a lead robot to make it more visible to the shadow robots, like in the picture. If you are making a chain of shadow robots, put a paper panel on each of them too.
  • Program the lead BOE Shield-Bot with SlowerIrRoamingForLeaderBot.  
  • Program each shadow BOE Shield-Bot with FollowingShieldBot.  Each shadow robot’s IR LEDs should be pointing slightly to the left and right, and level with horizontal (not up or down).
  • Place a shadow BOE Shield-Bot behind the lead BOE Shield-Bot or other leader-object.  The shadow BOE Shield-Bot should follow the leader at a fixed distance, so long as it is not distracted by another object such as a hand or a nearby wall.
/*
 * Robotics with the BOE Shield - SlowerIrRoamingForLeaderBot
 * Adaptation of RoamingWithWhiskers with IR object detection instead of
 * contact switches
 */

#include <Servo.h>                           // Include servo library

Servo servoLeft;                             // Declare left and right servos
Servo servoRight;

void setup()                                 // Built-in initialization block
{
  pinMode(10, INPUT);  
  pinMode(9, OUTPUT);   // Left IR LED & Receiver
  pinMode(3, INPUT);  
  pinMode(2, OUTPUT);    // Right IR LED & Receiver

  tone(4, 3000, 1000);                       // Play tone for 1 second
  delay(1000);                               // Delay to finish tone

  servoLeft.attach(13);                      // Attach left signal to pin 13
  servoRight.attach(12);                     // Attach right signal to pin 12
}  

void loop()                                  // Main loop auto-repeats
{

  int irLeft = irDetect(9, 10, 38000);       // Check for object on left
  int irRight = irDetect(2, 3, 38000);       // Check for object on right

  if((irLeft == 0) && (irRight == 0))        // If both sides detect
  {
    maneuver(-40, -40, 20);                // Backward 20 milliseconds
  }
  else if(irLeft == 0)                       // If only left side detects
  {
    maneuver(40, -40, 20);                 // Right for 20 ms
  }
  else if(irRight == 0)                      // If only right side detects
  {
    maneuver(-40, 40, 20);                 // Left for 20 ms
  }
  else                                       // Otherwise, no IR detects
  {
    maneuver(40, 40, 20);                  // Forward 20 ms
  }
}

int irDetect(int irLedPin, int irReceiverPin, long frequency)
{
  tone(irLedPin, frequency, 8);              // IRLED 38 kHz for at least 1 ms
  delay(1);                                  // Wait 1 ms
  int ir = digitalRead(irReceiverPin);       // IR receiver -> ir variable
  delay(1);                                  // Down time before recheck
  return ir;                                 // Return 1 no detect, 0 detect
}  

void maneuver(int speedLeft, int speedRight, int msTime)
{
  // speedLeft, speedRight ranges: Backward  Linear  Stop  Linear   Forward
  //                               -200      -100......0......100       200
  servoLeft.writeMicroseconds(1500 + speedLeft);   // Set left servo speed
  servoRight.writeMicroseconds(1500 - speedRight); // Set right servo speed
  if(msTime==-1)                                   // if msTime = -1
  {                                  
    servoLeft.detach();                            // Stop servo signals
    servoRight.detach();   
  }
  delay(msTime);                                   // Delay for msTime
}

Your Turn – Experiment with the Constants

You can adjust the setpoint and proportionality constants to change the shadow BOE Shield-Bot’s behavior.  Use your hand or a piece of paper to lead the shadow BOE Shield-Bot while doing these exercises:

  • Try running FollowingShieldBot using values of kpr and kpl constants, ranging from 15 to 100.  Note the difference in how responsive the BOE Shield-Bot is when following an object.
  • Try making adjustments to the value of the setpoint constant.  Try values from 0 to 4. 

You might notice some odd behaviors.  For example, if the set point is 0, it won’t back up.  Want to figure out why?

  • Repeat the control loop exercises from Activity #1 with the set point at zero.  Can any measured distance cause it to back up with a set point of zero?

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Example Sketch: FollowingShieldBot
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Activity 3: What’s Next?
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