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Robotics with the Board of Education Shield for Arduino

Curriculum

  • 9 Sections
  • 148 Lessons
  • Lifetime
Expand all sectionsCollapse all sections
  • About This Tutorial
    3
    • 2.0
      About the BOE Shield-Bot
    • 2.1
      Audience and Support
    • 2.2
      Author & Contributors
  • Chapter 1. Your Shield-Bot's Brain
    25
    • 3.1
      Chapter 1. Your Shield-Bot’s Brain
    • 3.2
      Hardware and Software Options
    • 3.3
      Shield-Bot Chassis Parts
    • 3.4
      Shield-Bot Hardware
    • 3.5
      Shield-Bot Electronics Parts
    • 3.6
      Activity 1: Download and Install the Software
    • 3.7
      Activity 2: Write a Simple “Hello!” Sketch
    • 3.8
      Codebender Hello Sketch
    • 3.9
      How the Hello Sketch Code Works
    • 3.10
      Modify the Sketch to Repeat
    • 3.11
      Hello Messages on New Lines
    • 3.12
      Open the Arduino Reference
    • 3.13
      Activity 3: Store and Retrieve Values
    • 3.14
      Global vs.Local Variables
    • 3.15
      Activity 4: Solve Math Problems
    • 3.16
      Try Floating Point Math
    • 3.17
      Activity 5: Make Decisions
    • 3.18
      More Decisions with if… else if
    • 3.19
      Activity 6: Count and Control Repetitions
    • 3.20
      How the for Loop Works
    • 3.21
      Adjust Initialization, Condition, and Increment
    • 3.22
      Activity 7: Constants and Comments
    • 3.23
      Chapter 1 Summary
    • 3.24
      Chapter 1 Challenges
    • 3.25
      Chapter 1 Solutions
  • Chapter 2. Shield, Lights, Servo Motors
    23
    • 4.0
      Chapter 2. Shield, Lights, Servo Motors
    • 4.1
      Activity 1: Board of Education Shield Setup
    • 4.2
      Activity 2: Build and Test LED Indicator Lights
    • 4.3
      Introducing the Resistor
    • 4.4
      Introducing the LED
    • 4.5
      Introducing the Prototyping Area
    • 4.6
      LED Test Circuit
    • 4.7
      How a Sketch Makes the LED Turn On and Off
    • 4.8
      Introducing the Timing Diagram
    • 4.9
      Activity 3: LED Servo Signal Monitors
    • 4.10
      How to Use the Arduino Servo Library
    • 4.11
      Activity 4: Connect Servo Motors and Batteries
    • 4.12
      Connect the Servos to the BOE Shield
    • 4.13
      Connect the Battery Pack to the BOE Shield
    • 4.14
      5-cell Pack Setup
    • 4.15
      4-cell Pack + Boe-Boost Setup
    • 4.16
      Activity 5: Centering the Servos
    • 4.17
      Activity 6: Testing the Servos
    • 4.18
      Controlling Servo Speed and Direction
    • 4.19
      How To Control Servo Run Time
    • 4.20
      Chapter 2 Summary
    • 4.21
      Chapter 2 Challenges
    • 4.22
      Chapter 2 Solutions
  • Chapter 3. Assemble and Test your BOE Shield-Bot
    22
    • 5.0
      Chapter 3. Assemble and Test your BOE Shield-Bot
    • 5.1
      Activity 1: Assembling the BOE-Shield-Bot
    • 5.2
      Mount the Topside Hardware
    • 5.3
      Remove the Servo Horns
    • 5.4
      Mount the Servos on the Chassis
    • 5.5
      Mount the Battery Pack
    • 5.6
      Mount the Wheels
    • 5.7
      Attach the BOE Shield to the Chassis
    • 5.8
      Activity 2: Re-test the Servos
    • 5.9
      Testing the Left and Right Wheels
    • 5.10
      Servo Troubleshooting
    • 5.11
      Activity 3: Start-Reset Indicator
    • 5.12
      Build the Piezospeaker Circuit
    • 5.13
      Programming the Start-Reset Indicator
    • 5.14
      Example Sketch: StartResetIndicator
    • 5.15
      Activity 4: Test Speed Control
    • 5.16
      Example Sketch: Test Servo Speed
    • 5.17
      How TestServoSpeed Works
    • 5.18
      Optional: Record Your Own Transfer Curve Data
    • 5.19
      Chapter 3 Summary
    • 5.20
      Chapter 3 Challenges
    • 5.21
      Chapter 3 Solutions
  • Chapter 4. BOE Shield-Bot Navigation
    19
    • 6.0
      Chapter 4. BOE Shield-Bot Navigation
    • 6.1
      Activity 1: Basic BOE Shield-Bot Maneuvers
    • 6.2
      How ForwardThreeSeconds Works
    • 6.3
      Moving Backward, Rotating, and Pivoting
    • 6.4
      Activity 2: Tuning the Basic Maneuvers
    • 6.5
      Tuning the Turns
    • 6.6
      Activity 3: Calculating Distances
    • 6.7
      Activity 4: Ramping Maneuvers
    • 6.8
      Activity 5: Simplify Navigation with Functions
    • 6.9
      Function Call with Parameters
    • 6.10
      Put Maneuvers Into Functions
    • 6.11
      Activity 6: Custom Maneuver Function
    • 6.12
      Activity 7: Maneuver Sequences with Arrays
    • 6.13
      Using Array Elements
    • 6.14
      Navigation with Arrays
    • 6.15
      Character Arrays and switch-case
    • 6.16
      Chapter 4 Summary
    • 6.17
      Chapter 4 Challenges
    • 6.18
      Chapter 4 Solutions
  • Chapter 5. Tactile Navigation with Whiskers
    13
    • 7.0
      Chapter 5. Tactile Navigation with Whiskers
    • 7.1
      Activity 1: Build and Test the Whiskers
    • 7.2
      How Whisker Switches Work
    • 7.3
      Testing the Whiskers
    • 7.4
      How DisplayWhiskerStates Works
    • 7.5
      Activity 2: Field-Test the Whiskers
    • 7.6
      Activity 3: Navigation with Whiskers
    • 7.7
      How RoamingWithWhiskers Works
    • 7.8
      Activity 4: Artificial Intelligence for Escaping Corners
    • 7.9
      How Escaping Corners Works
    • 7.10
      Chapter 5 Summary
    • 7.11
      Chapter 5 Challenges
    • 7.12
      Chapter 5 Solutions
  • Chapter 6. Light-Sensitive Navigation with Phototransistors
    18
    • 8.0
      Chapter 6. Light-Sensitive Navigation with Phototransistors
    • 8.1
      Introducing the Phototransistor
    • 8.2
      Activity 1: Simple Light to Voltage Sensor
    • 8.3
      Example Sketch: PhototransistorVoltage
    • 8.4
      Halt Under the Bright Light
    • 8.5
      How the Phototransistor Circuit Works
    • 8.6
      Ohm’s Law
    • 8.7
      Activity 2: Measure Light Levels Over a Larger Range
    • 8.8
      Building the Photosensitive Eyes
    • 8.9
      Test the Phototransistor Circuit
    • 8.10
      rcTime and Voltage Decay
    • 8.11
      Activity 3: Light Measurements for Roaming
    • 8.12
      Light Measurement Graphic Display
    • 8.13
      Activity 4: Test a Light-Roaming Routine
    • 8.14
      Activity 5: Shield-Bot Navigating by Light
    • 8.15
      Chapter 6 Summary
    • 8.16
      Chapter 6 Challenges
    • 8.17
      Chapter 6 Solutions
  • Chapter 7. Navigating with Infrared Headlights
    14
    • 9.0
      Chapter 7. Navigating with Infrared Headlights
    • 9.1
      Infrared Light Signals
    • 9.2
      Activity 1: Build and Test the Object Detectors
    • 9.3
      Object Detection Test Code
    • 9.4
      Activity 2: Field Testing
    • 9.5
      Sniffing for IR Interference
    • 9.6
      Activty 3: Detection Range Adjustments
    • 9.7
      Activity 4: Object Detection and Avoidance
    • 9.8
      Activity 5: High-performance IR Navigation
    • 9.9
      Activity 6: Drop-off Detector
    • 9.10
      Example Sketch: AvoidTableEdge
    • 9.11
      Chapter 7 Summary
    • 9.12
      Chapter 7 Challenges
    • 9.13
      Chapter 7 Solutions
  • Chapter 8. Robot Control with Distance Detection
    11
    • 10.0
      Chapter 8. Robot Control with Distance Detection
    • 10.1
      Activity 1: Testing the Frequency Sweep
    • 10.2
      Displaying Both Distances
    • 10.3
      Activity 2: BOE Shield-Bot Shadow Vehicle
    • 10.4
      A Look Inside Proportional Control
    • 10.5
      Example Sketch: FollowingShieldBot
    • 10.6
      Follow the Leader
    • 10.7
      Activity 3: What’s Next?
    • 10.8
      Chapter 8 Summary
    • 10.9
      Chapter 8 Challenges
    • 10.10
      Chapter 8 Solutions

How RoamingWithWhiskers Works

The if…else if…else statement in the loop function checks the whiskers for any states that require attention.  The statement starts with if((wLeft == 0) && (wRight == 0)).  Translated to English, it reads “if the wLeft variable AND the wRight variable both equal zero.”  If both variables are zero, the two calls in the if statement’s code block get executed: backward(1000) and turnLeft(800).

  if((wLeft == 0) && (wRight == 0)) // If both whiskers contact
  {
    backward(1000);                 // Back up 1 second
    turnLeft(800);                  // Turn left about 120 degrees
  }

In the if…else if…else statement, the sketch skips code blocks with conditions that are not true, and keeps checking until it either finds a condition that’s true or runs out of conditions.  When the sketch finds a true statement, it executes whatever is in its code block, then it skips to the end of the if…else if…else statement without checking any more conditions, and moves on to whatever else comes next in the sketch. 

So, if both whiskers are not pressed, that first if statement is not true and its code block is skipped. The sketch will check the first else if statement.  So, maybe the left whisker is pressed and the calls in this statement’s code block will run.  After backing up for one second and turning left for 0.4 seconds, the sketch skips the rest of the conditions and moves on to whatever comes after that last else statement.

  else if(wLeft == 0)               // If only left whisker contact
  {
    backward(1000);                 // Back up 1 second
    turnRight(400);                 // Turn right about 60 degrees
  }

If it’s the right whisker that detects an obstacle, the first two code blocks will be skipped, and the if(wRight == 0) block will run.   

  else if(wRight == 0)              // If only right whisker contact
  {
    backward(1000);                 // Back up 1 second
    turnLeft(400);                  // Turn left about 60 degrees
  }

An else condition functions as a catch-all for when none of the statements preceding it were true.  It’s not required, but in this case, it’s useful for when no whiskers are pressed.  If that’s the case, it allows the BOE Shield-Bot to roll forward for 20 ms.  Why so little time before the loop repeats?  The small forward time before rechecking allows the BOE Shield-Bot to respond quickly to changes in the whisker sensors as it rolls forward.

  else                              // Otherwise, no whisker contact
  {
    forward(20);                    // Forward 1/50 of a second
  }

The forward, backward, turnLeft and turnRight functions were introduced in Chapter 4, Activity #5, and are used in the MovementsWithSimpleFunctions sketch.  These functions certainly simplified the coding.  (Hopefully, they also help demonstrate that all the navigation coding practice from Chapter 4 has its uses!)

Your Turn

You can also modify the sketch’s if…else if…else statements to make the LED indicators broadcast which maneuver the BOE Shield-Bot is running.  Just add digitalWrite calls that send HIGH and LOW signals to the indicator LED circuits.  Here is an example:

  if((wLeft == 0) && (wRight == 0)) // If both whiskers contact
  {
    digitalWrite(8, HIGH);         // Left LED on
    digitalWrite(2, HIGH);         // Right LED on
    backward(1000);                // Back up 1 second
    turnLeft(800);                 // Turn left about 120 degrees
  }
  else if(wLeft == 0)              // If only left whisker contact
  {
    digitalWrite(8, HIGH);         // Left LED on
    digitalWrite(2, LOW);          // Right LED off
    backward(1000);                // Back up 1 second
    turnRight(400);                // Turn right about 60 degrees
  }
  else if(wRight == 0)             // If only right whisker contact
  {
    digitalWrite(8, LOW);          // Left LED off
    digitalWrite(2, HIGH);         // Right LED on
    backward(1000);                // Back up 1 second
    turnLeft(400);                 // Turn left about 60 degrees
  }
  else                             // Otherwise, no whisker contact
  {
    digitalWrite(8, LOW);          // Left LED off
    digitalWrite(2, LOW);          // Right LED off
    forward(20);                   // Forward 1/50 of a second
  }
  • Modify the if…else if…else statement in RoamingWithWhiskers to make the BOE Shield-Bot broadcast its maneuver using the LED indicators.
  • Remember to set the digital pins to outputs in the setup function so they can actually supply current to the LEDS:
    pinMode(8, OUTPUT);         // Left LED indicator -> output
    pinMode(2, OUTPUT);         // Right LED indicator -> output   

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Activity 3: Navigation with Whiskers
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